Step 3 of 6
Pointers to structs and ->
Passing a big struct copies all of it. Passing a pointer is cheaper and lets the function modify the original.
With a pointer, (*p).kills is so common that C has the shortcut p->kills.
void add_kill(struct Player *p) {
p->kills++;
}
Your turn: write void record_round(struct Player *p, int kills, int died) that adds kills to p->kills and adds 1 to p->deaths if died is non-zero.